Taiki Yoshino
University of California San Diego, Computer Scinece and Engineering
CSE169 Computer Animation (2025 Winter)
Used Tools: C++, OpenGL, ImGUI
I implemented a basic Smoothed Particle Hydrodynamics simulation with 3K particles. The particles are initialized as a blob above the ground and drop under gravity, creating a splash-like effect. The system includes spring-like wall and ground repulsion, and the particles interact using SPH forces based on density and pressure.